Traits
VOIDED (Value)
Characters with this trait have been voided, meaning they are no longer officially affiliated with the Terraliens species. To have a design unvoided, you need to purchase a ticket of equal rarity in the Unvoiding Shop.
Permanently Account Bound (Value)
Characters with this trait cannot be traded or transferred from their current owner for any reason.
Non-Voucherable (Value)
Characters with this trait cannot be vouchered unless appraised by a staff member.
Appraised Value (Value)
Characters with this trait have been appraised and can be vouchered or resold. All vouchers need to be approved by a staff member beforehand and cannot exceed the appraised value.
Crystalized (Modified)
Fossils embedded or covered in crystal. This includes both minerals and ice.
The Crystalized stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit.
Image Credit: Peachepines
This trait can ONLY be applied to the Fossil subtype.
Moulded (Modified)
A fossil cast entirely in rock or magma, with no exposed parts.
The Moulded stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit.
Image Credit: Peachepines
This trait can ONLY be applied to the Fossil subtype.
Decayed (Modified)
Loose bones not encased in any material. All bones must be completely fleshless.
The Decayed stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit.
Image Credit: Peachepines
This trait can ONLY be applied to the Fossil subtype.
Fossilized (Modified)
A fossil partially embedded in rock or magma.
The Fossilized stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit.
Image Credit: Peachepines
This trait can ONLY be applied to the Fossil subtype.
Tentacles (Basic)
Prehensile tentacles, tendrils and/or suction cups.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in size, shape, texture, or quantity.
- Can be paired with Aquatic Tail to create a tentacle tail. Multiple tentacle tails require the Duplicated Parts trait.
- Can be combined with the Plant Growth trait to create prehensile vines.
This trait is applicable to the following subtypes for free when submitting a new design:
- Sprout
- Marine
- Synthetic
- Edible
- Microbe
- Planetary
A Jelloctobell is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Reptilian
- Amphibian
- Beast
- Fossil
Hood (Basic)
A covering of the head or neck. May or may not be functional.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- Can resemble:
- Hooded sweatshirts: Can have hoodie strings without aglets for free. Aglets on the hoodie strings would require the Material Parts trait.
- Caps: Caps, such as mushroom caps or jellyfish bells, may be added via the Plant Growth (Mushroom cap) trait or Tentacles trait (Jellyfish Bells).
- Fins/Webbing: “Wings” found connected to the heads of marine animals like Manta Rays can be applied by combining the Fins/Webbing trait and the Hood trait.
- Living parts: Teeth on the rim of the hood, functional/3D eyes, or limbs on the hood require the Living Parts trait in addition to the hood trait.
- Fur tufts: Large tufts of fur around the neck, or fur resembling a mane requires the Fur trait in addition to the Hood trait.
- CANNOT resemble:
- Material parts: 3D stitching that separates different colors requires both the Charms and Material Parts traits in addition to the hood trait. While hoodie strings are free with the Hood trait, strings with aglets require the Material Parts trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Beast
- Amphibian
- Reptilian
- Synthetic
- Edible
- Planetary
A Plant Pouch is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Marine
- Microbe
- Fossil
Fins/Webbing (Basic)
Aquatic fins, frills, and/or webbing.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in shape, size, thickness, and transparency without requiring the transparency trait.
- CANNOT be used to mimic the Aquatic Tail trait.
- CANNOT be placed on the visor tank.
This trait is applicable to the following subtypes for free when submitting a new design:
- Amphibian
- Reptilian
- Marine
- Synthetic
- Edible
- Microbe
- Planetary
A Moonfin is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Beast
- Fossil
Glitter (Basic)
Small, sparkling markings that shimmer under light.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- CANNOT glow unless the Bioluminescence trait is added.
This trait is applicable to the following subtypes for free when submitting a new design:
- Marine
- Microbe
- Synthetic
- Edible
- Planetary
A Trinket Orb is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Beast
- Amphibian
- Reptilian
- Fossil
Exoskeleton (Basic)
Large, bony, exterior plates, similar to those found on insects.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in shape and texture. Plates should resemble the armor of an insect, unless other traits are applied to change the appearance of the exoskeleton.
- CANNOT resemble a Shell or clothing.
- Can be paired with the Material Parts trait to create non-organic armor.
- Can be shiny, but cannot mimic Iridescence, Material Parts, or Metallic Shimmer without said traits also being applied.
- Can appear bone-like, but can't mimic Transparency or Fossilized Parts without said traits also being applied.
- Can be paired with the Hooves trait to create mantis-like arms or legs.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Marine
- Synthetic
- Edible
- Microbe
- Reptilian
- Fossil
- Planetary
A Shellpot is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Amphibian
- Beast
Pouch (Basic)
A pouch or pocket made of skin, typically found on the belly of a Terralien.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can be located anywhere on the body.
- Must appear natural and fused to the body — cannot mimic the Material Parts trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Beast
- Synthetic
- Edible
- Reptilian
- Amphibian
- Planetary
A Plant Pouch is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Marine
- Microbe
- Fossil
Transparency (Basic)
Allows parts of a Terralien’s body to be see-through, typically to reveal their skeleton or internal organs.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can affect up to 50% of the body for most Terraliens, but can affect up to 100% of the body for the Microbe. Synthetic, and Edible subtypes (visor and sensors must still be completely visible).
- See-through fins DO NOT require the Transparency trait.
- CANNOT resemble the Terrarium Body trait. A glassy effect or transparency revealing non-organic parts qualifies as Terrarium Body and not Transparency.
This trait is applicable to the following subtypes for free when submitting a new design:
- Marine
- Synthetic
- Edible
- Amphibian
- Microbe
- Fossil
- Planetary
A Jellocto Bell is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Beast
- Reptilian
Iridescence (Basic)
Flesh or markings that reflect light in multiple colors.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- Cannot resemble the Material Parts, Metallic Shimmer or Glitter traits without the addition of said traits.
This trait is applicable to the following subtypes for free when submitting a new design:
- Marine
- Synthetic
- Edible
- Microbe
- Amphibian
- Reptilian
- Planetary
A Crystal Conch is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Beast
- Fossil
Scales (Basic)
Small, overlapping plates similar to the scales found on Fish.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in shape and size, but CANNOT be large enough to resemble the Exoskeleton trait or armor.
- Can be shiny, but CANNOT resemble Iridescence, Material Parts or Metallic Shimmer without those traits also being applied.
This trait is applicable to the following subtypes for free when submitting a new design:
- Reptilian
- Marine
- Synthetic
- Edible
- Fossil
- Beast
- Planetary
A Shellpot is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Amphibian
- Microbe
Ears (Basic)
External ears that allow for enhanced hearing.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can mimic any animal ear, so long as it clearly displays some sort of opening to an ear canal. If there is no ear canal present, the Antenna trait should be applied instead. Some exceptions apply to those that aren't visible but show clear resemblance to an existing animal ear — such as floppy ears that may cover the canal.
- Ears that do not protrude from the body (such as Reptilian ears) do not require the Ears trait.
- Multiple sets of ears requires the Duplicated Parts trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Sprout
- Beast
- Synthetic
- Edible
- Microbe
- Fossil
- Planetary
A Hare of Hearing is required to apply this trait to the following subtypes, or to pre-existing designs:
- Amphibian
- Marine
- Reptilian
- Bug
Shell (Basic)
A protective casing on the back of a Terralien similar to shells found on Mollusks, Reptiles, or Crustaceans.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in shape and texture. Must resemble shells that occur naturally on animals like Mollusks, Reptiles, or Crustaceans.
- Can be shiny, but CANNOT mimic Iridescence, Material Parts or Metallic Shimmer without said traits also being applied.
- CANNOT resemble the Exoskeleton trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Marine
- Synthetic
- Edible
- Planetary
A Shellpot is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Amphibian
- Beast
- Reptilian
- Microbe
- Fossil
Feathers (Basic)
Plumage resembling the feathers found on avians.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Cannot mimic wings without the addition of the Wings trait.
- Feathers must be attached to the body. Floating feathers require the Holograms trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Beast
- Synthetic
- Edible
- Planetary
A Furpop is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Amphibian
- Reptilian
- Marine
- Microbe
- Fossil