Traits
Feathers (Basic)
Plumage resembling the feathers found on avians.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Cannot mimic wings without the addition of the Wings trait.
- Feathers must be attached to the body. Floating feathers require the Holograms trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Beast
- Synthetic
- Edible
- Planetary
A Furpop is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Amphibian
- Reptilian
- Marine
- Microbe
- Fossil
Color Shift (Basic)
Flesh or markings that have the ability to change color.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- Can affect up to 100% of the body.
- CANNOT change the patterns of a Terralien. Moving or changing patterns require the Moving Patterns trait.
- Color Shift CANNOT add colors to the base design’s palette — it can only change already existing colors. If another color is added during the shift, the Morphing trait is also required.
- Color shift applied to the visor requires the Multi-colored Visor trait.
- A Fallen Tail is required per each individual palette added. Subtypes that have access to this trait freely when designing are allowed one free palette — additional palettes require a Fallen Tail.
- All alternate palettes are required to be shown on the masterlist image.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Marine
- Reptilian
- Planetary
A Fallen Tail is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Amphibian
- Beast
- Microbe
- Fossil
Glitter (Basic)
Small, sparkling markings that shimmer under light.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- CANNOT glow unless the Bioluminescence trait is added.
This trait is applicable to the following subtypes for free when submitting a new design:
- Marine
- Microbe
- Synthetic
- Edible
- Planetary
A Trinket Orb is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Beast
- Amphibian
- Reptilian
- Fossil
Bioluminescence (Basic)
Markings and/or body parts that glow.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- Bioluminescence can affect up to 100% of the body.
- Bioluminescence can affect the visor.
- CANNOT mimic Charms or Glitter unless both traits are applied.
- For markings to change or move with Bioluminesence, the Moving Patterns trait is required.
- All glowing parts must be shown on the masterlist image for this trait to be applied. Please follow this guide on how to properly display Bioluminesence.
This trait is applicable to the following subtypes for free when submitting a new design:
- Marine
- Sprout
- Synthetic
- Edible
- Microbe
- Planetary
A Fallen Tail is required to apply this trait to the following subtypes, or to pre-existing designs:
- Reptilian
- Amphibian
- Beast
- Bug
- Fossil
Wings (Basic)
Functional or non-functional wings resembling that of a bird, dragon, bat, bug, etc.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in shape, quantity, placement, and size.
- Wings more than double the size of the body require the Stretched Parts trait.
- Each additional set of wings requires one Monstera Bat. Subtypes that have access to this trait freely when designing are allowed up to two sets of wings — with each additional pair requiring one Monstera Bat each.
- Wings with feathers or webbing DO NOT require the Feathers or Fins/Webbing trait unless feathers or webbing is applied elsewhere on the body.
- Wings can be retractable from an Exoskeleton or a Shell as long as the wings are shown in full somewhere on the masterlist image.
This trait is applicable to the following subtypes for free when submitting a new design:
- Beast
- Bug
- Synthetic
- Edible
A Monstera Bat is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Reptilian
- Amphibian
- Marine
- Microbe
- Fossil
Spikes/Thorns (Basic)
Sharp, typically solid growths that protrude from the body.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can vary in location, size, shape, and texture.
- Cannot mimic other traits such as Horns or Charms without said traits being applied.
- Can be shiny, but cannot mimic Iridescence, Material Parts or Metallic Shimmer without said traits being applied.
- Spikes filled with liquid require the Terrarium Keratin trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Sprout
- Marine
- Reptilian
- Bug
- Synthetic
- Edible
- Microbe
- Fossil
- Planetary
A Shellpot is required to apply this trait to the following subtypes, or to pre-existing designs:
- Amphibian
- Beast
Hooves (Basic)
Hooves that replace one or both hands and/or feet.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Hooves can vary in shape, size, color, and texture.
- Can be shiny, but cannot mimic Iridescence, Material Parts, or Metallic Shimmer without said traits also being applied.
- Feet without defined paws fall under the hooves trait, even if no actual keratin is present.
- Hooves can have one or two points and can be round or pointy.
- Hooves filled with liquid require the Terrarium Keratin trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Beast
- Synthetic
- Edible
- Planetary
A Hoofshoe Beetle is required to apply this trait to the following subtypes, or to pre-existing designs:
- Reptilian
- Amphibian
- Sprout
- Marine
- Microbe
- Fossil
Antenna (Basic)
Extra sensory appendages located on a Terralien’s head.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Cannot mimic Horns, Spikes, or Tentacles without said traits being applied.
- Can mimic the shape of ears so long as no ear canal is present.
- Whiskers fall under the Antenna trait.
- Antenna can resemble eyestalks when combined with the Eyes on Body trait.
- Antenna cannot protrude from the visor itself without the application of the Shaped Visor trait.
- Antenna protruding from the visor band DO NOT require the Shaped Sensors/Band trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Marine
- Edible
- Synthetic
- Planetary
A Pincher Potion is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Reptilian
- Beast
- Amphibian
- Microbe
- Fossil
Plant Growth (Basic)
Plants or fungus that sprout from a Terralien’s body.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- Plant growth cannot cover more than 50% of a Terralien’s body.
- Plants do not need to be based on any real-world species and may be fictional.
- Living plants require the Living Parts trait.
- Flower petals or other plant material — such as leaves — are considered Charms and not plant growth, so long as they are not growing from the body.
- Edible plants may be present as growth, so long as said growth resembles the plant itself and not food. For example: corn kernels or popcorn would fall under the Charms trait, but a corn cob would fall under Plant Growth.
This trait is applicable to the following subtypes for free when submitting a new design:
- Sprout
- Synthetic
- Edible
- Planetary
A Jarred Sprout is required to apply this trait to the following subtypes, or to pre-existing designs:
- Marine
- Bug
- Amphibian
- Reptilian
- Beast
- Microbe
- Fossil
Goopy Skin (Basic)
A wet, slimy texture covering the surface of a Terralien’s skin.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can be stylized, but cannot resemble liquid body parts.
- Goop coverage cannot be deeper then the surface of the Terralien's skin — otherwise the Elemental trait is required.
- Can be shiny, but CANNOT mimic Iridescence, Material Parts, or Metallic Shimmer without said traits being applied.
- Visor glass, as well as horns, claws, and spikes that are not covered by skin CANNOT be affected by this trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Amphibian
- Marine
- Edible
- Synthetic
- Microbe
- Planetary
A Gummy Eye is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Beast
- Reptilian
- Fossil
Visor Tank Opening (Basic)
A hole or other form of opening in the main visor.
- When adding this trait via a design update, its color must be derived from the visor’s existing glass color. Adding additional colors requires an Inky Leaf.
- Visor contents may protrude or “leak out” of the tank opening.
- This trait only applies to the main visor.
- Tank openings may not exceed 15% of a Terralien’s visor.
This trait can ONLY be applied to the Sprout, Synthetic, Fossil, and Edible subtypes. To apply or remove this trait to a pre-existing Sprout, Synthetic, Fossil, or Edible Terralien, a Jarred Sprout is required.
Shrunken Parts (Mutation)
Parts of a Terralien’s body that are disproportionately small.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Shrinking or stretching as a stylistic choice may require this trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Microbe
- Fossil
- Planetary
An Inchsect is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Beast
- Amphibian
- Marine
- Reptilian
Legless (Mutation)
Legs that are completely absent, with no hint of ever being present.
- A Pincher Potion is required to remove this trait from pre-existing designs.
- Only applies to the arms of a Terralien.
- Must be paired with the Armless trait for a snake-like appearance. If the body is not upright and resembles that of a real snake (non-anthropomorphic), then it must be paired with the Untamed trait.
- Not required for amputated legs, so long as part of the leg is still present.
This trait is applicable to the following subtypes for free when submitting a new design:
- Amphibian
- Reptilian
- Synthetic
- Edible
- Planetary
A Silk Wyrm is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Beast
- Marine
- Microbe
- Fossil
Tail-less (Mutation)
A tail that is completely absent, with no hint of ever being present.
- Does not apply to injured or “stump” tails.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Planetary
A Tail-less Vole is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Amphibian
- Beast
- Marine
- Reptilian
- Microbe
- Fossil
Shaped Paw Pads (Mutation)
Paw pads that have an unusual shape — anything other than hearts, circles, or paw pads found in nature fall under this trait.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Cannot be applied to Hooves.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Planetary
A Pawberry is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Amphibian
- Beast
- Marine
- Reptilian
- Microbe
- Fossil
Terrarium Keratin (Mutation)
Horns, spikes, claws, or hooves that are hollow, allowing them to fill with fluid or other material.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- Keratin must represent the theme of the visor — such as containing the same colors, organisms, or habitat said organisms reside in — OR be full of liquid.
- Terrarium Keratin cannot contain organisms from other subtypes. For example, a sprout Terralien cannot have fish inside their horns.
- Terrarium Keratin can contain Charms or Glitter if either trait is added with a Trinket Orb.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
An Enhydro Berry is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Amphibian
- Beast
- Marine
- Reptilian
- Microbe
- Fossil
Living Parts (Mutation)
Parts of a Terralien’s body that are or appear to be sentient.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Can resemble existing or made up creatures.
- Plant tails that resemble sentient plants and tails resembling arms or hands both fall under this trait.
- Does NOT automatically apply the Duplicated Parts trait.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Planetary
A Psych-shroom is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Beast
- Amphibian
- Marine
- Reptilian
- Microbe
- Fossil
Micro (Mutation)
A Terralien whose height is under 1 foot.
- This trait does NOT automatically apply the Shrunken Parts trait.
- Applied to Microbe Terraliens by default.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Edible
- Synthetic
- Microbe
- Fossil
An Inchsect is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Amphibian
- Beast
- Marine
- Reptilian
- Planetary
Macro (Mutation)
A Terralien whose height exceeds 10 feet.
- This trait does NOT grant the Stretched Parts trait.
- Can make Terraliens of the Microbe subtype the same size as regular Terraliens.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Fossil
- Planetary
An Inchsect is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Amphibian
- Beast
- Marine
- Reptilian
- Microbe
Mouths on Body (Mutation)
One or more functional mouths located on the body.
- This trait allows for the addition of new colors without the need for an item. Any new colors can only be applied to the area affected by the trait — adding new colors elsewhere on the body requires a Betta Brush.
- CANNOT be applied to the visor or visor band.
- Teeth or tongues are NOT required, so long as there is a clear mouthline.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Planetary
A Piranjaw is required to apply this trait to the following subtypes, or to pre-existing designs:
- Bug
- Sprout
- Beast
- Amphibian
- Marine
- Reptilian
- Microbe
- Fossil