subtypes
Sprout (Terralien subtype)
Rarity: Common
Sprouts are plant-based Terraliens with any sort of plant life growing in their visor.
Sprouts' preferred habitats are within the more lively parts of the planet. With their necessity of closeness to hydration, places such as the grasslands or lush forest are their preferred biomes. Their visors are one of the few able to have an open hole in its surface. This is because when they select their critter at a young age, their biology shifts to produce carbon dioxide instead of oxygen like most Terras in order to supplement their critters. Sprouts may show affection to other sprout Terras through their visor openings, as those who spend a long time together may temporarily intertwine their plants as a sign of affection much like how humans may hug one another.
List of applicable traits:
- Tentacles
- Ears
- Fur
- Bioluminescence
- Plant growth
- Plant tails
- Visor tank opening
- Horns
Bug (Terralien subtype)
Rarity: Common
Bugs are insect-based Terraliens with any sort of insects or invertebrates, such as snails, present in their visor.
While these Terras are most at home burrowing into dark underground places, especially in the warmth of the dunes, they can still be found scattered many places throughout their home planet Terrah. They most commonly have extra sets of arms or legs, and are the only Terra species that can develop mandibles with their visor. This subspecies tends to indicate emotions through bioluminescence, as it has been recorded that the light produced by bug Terras shines brighter when feeling joy. They can also use their sensors to produce trills and buzzes to speak with others as a means of communication.
List of applicable traits:
- Exoskeleton
- Shell
- Wings
- Arthropod Tail
- Fur
- Mandibles
- Spikes/Thorns
- Extra limbs (up to 2 extra pairs before needing item)
- Antenna
- Horns
Amphibian (Terralien subtype)
Rarity: Uncommon
Amphibians are amphibious Terraliens with any sort of amphibious life, such as frogs, present in their visor.
Slimy and smooth, amphibious Terraliens commonly dwell in swamps, marshes, or any shallow still water. When necessary, however, they can still be found on land from time to time. Amphibians tend to be on the smaller size of the species, though this aids them in traveling through the dense parts of the pletium sea. Their slick bodies are ideal for underwater movement, and as a result they tend to be great travelers. Their sensors communicate through rhythmic patterns, often comparable to sea shanties. This singing “voice” is utilized to call for other Terras out on the ocean, and provides a vast echolocation range for underwater identification of their surroundings.
DESIGN NOTES:
- Aquatic habitats / water are NOT required in the visors.
- If there is water, however, it can only make up 50% of the visor and must be included with an above-ground substrate!
List of applicable traits:
- Fins/webbing
- Goopy skin
- Iridescence
- Transparency
- Color Shift (Up to 100%)
- Pouch
- Aquatic Tail
Beast (Terralien subtype)
Rarity: Uncommon
Beasts are mammal-based Terraliens with any sort of land mammals or avians present in their visor.
Due to beast Terras’ connection with land-based life, they can often be found maintaining familiar mammalian-based species across Terrah in the roles of farmers or conservationists. Though they can span anywhere across Terrah, they tend to gravitate towards the grasslands. These fuzzy friends come in all shapes and sizes and tend to be one of the most varied in appearance. Due to the vast range of animals that this subtype covers, there is no average critter for this subtype! Their sensor communication tends to be through soft chirps and purrs, though when agitated this can turn to snarls or barks. As the sound capabilities of the sensor are flexible enough to accommodate it, their voice tends to depend on their critter,
List of applicable traits:
- Fur
- Ears
- Feathers
- Pouch
- Wings
- Hooves
- Horns
Marine (Terralien subtype)
Rarity: Rare
Marines are water-based Terraliens with any sort of marine life present in their visor. They are unique in that their visors must be mostly or fully filled with water.
While marine Terraliens are found both in and out of water or pletium, they're typically identified by the organisms in their visor contained in liquid. Marine Terras commonly have scaly skin and fins, and unlike most Terras, have the ability to take in air through their sensors even when underwater. Like bug Terras, marines can display emotional responses through both their bioluminescence and the calls produced by their sensors. Their levels of bioluminescence can fluctuate depending on their emotions, such as allowing them to produce an effect comparable to blushing. As with all Terras their sensors are capable of producing a broad range of sounds, and the larger the Terra the deeper their call becomes. They can also create loud echoing croaks in order to locate and identify nearby resources when scouring the seas.
DESIGN NOTES:
- Can have small amount of substrate in visor, but must still be mostly filled with liquid.
List of applicable traits:
- Glitter
- Iridescent flesh/markings
- Transparency
- Exoskeleton
- Scales
- Fins/webbing
- Tentacles
- Shell
- Color shift
- Bioluminescence
- Spikes/thorns
- Aquatic tail
- Goopy skin
- Antenna
Reptilian (Terralien subtype)
Rarity: Rare
Reptilians are reptile-based Terraliens with any sort of reptile, such as lizards or dragons, present in their visor.
Being cold-blooded, reptilian Terras prefer warm climates and house reptiles in their visor tanks. Some may have liquid in their visors, but it's always accompanied by land when they do. This hard-skinned subspecies is usually covered in scales, horns or spikes and most commonly reside in warm environments, relaxing in the dunes or helping gather fallen tails. Most general conversations of reptile Terras consist of light chirps and grunts, though when aggravated they may produce more hostile hisses or snarls. The most unique form of communication common to this subspecies, however, is the ability to change color. Their emotions are heavily linked with their palette shifting, and when experiencing strong feelings their color shifts can be that much more intense.
DESIGN NOTES:
- If there is water, it can only make up 50% of the visor and must be included with an above-ground substrate!
List of applicable traits:
- Scales
- Hood
- Fins/webbing
- Color shift (Up to 100%)
- Spikes/thorns
- Horns
- Exoskeleton
- Iridescence
- Pouch
Synthetic (Terralien subtype)
Rarity: Limited
Synthetics are "manmade" Terraliens with any sort of non-living, or unnatural, objects present in their visor. They are unique in that they are able to have screens replicating a traditional Terraliens "critter".
Unlike other Terraliens that can reproduce through combining essences, this subtype is sterile and artificially made. The methods of their creation are not widely known, and tend to be handled at only the far corners of Terrah. The Terralien public has had a mixed reception to both edibles and synthetics, with many still seeing them as too unnatural and not to be trusted.
List of applicable traits:
- All traits are applicable to this species.
Edible (Terralien subtype)
Rarity: Limited
Edibles are food or drink based Terraliens with any sort of edible thing, savory or sweet, present in their visor.
Like the Terras containing it, the food in these Terralien's visors is not actually organic! Terras of this subtype are not born but made, with similar methods to their synthetic counterparts. Because of this, most do not grow in the traditional sense nor have a childhood. While information pre-loaded onto their sensors often helps make up for it, their levels of socialization may still vary. Getting even a small injury can also be quite serious, as without healing abilities these Terraliens will need to be repaired instead. Especially in the few places where limited Terraliens are plentiful, one can even find dedicated repair shops for edibles and synthetics!
List of applicable traits:
- All traits are applicable to this species EXCEPT Screen Visor.
Microbe (Terralien subtype)
Rarity: Modified
Microbes are Terraliens with any sort of microbes/microbial things (such as bacteria or cells) present in their visor.
Microbe Terras are unique due to their ability to have such small sizes and the broad range of cells and organisms that they can care for. While their upper height limits are the same as most other subtypes, microbes can shrink to below even 1 foot! Despite their mischievous demeanors, they are not harmful. Microbe Terraliens cannot be based off of viruses or harmful bacteria, as any attempts to shape their essence after them harm the Terralien themselves.
DESIGN NOTES:
- NO viruses or deadly bacteria/fungus
- Made up microbes are fine and encouraged!
- Examples of real life microbe organisms/cells that would pass: neuron cells, algae, plant cells, harmless bacteria, fictional cells/organisms
Microbe Terraliens are solely obtainable via Mod/Guest Artist designs and by applying a 'Glow Vial' to a MYO Slot.
List of applicable traits:
- Ears
- Fur
- Horns
- Extra Limbs
- Bioluminescence
- Transparency (Up to 100%)
- Tentacles
- Micro
- Fins
- Iridescence
- Exoskeleton
- Goopy Skin
- Spikes/Thorns
- Glitter
- Stretched
- Shrunken
- Duplicated Parts
- Multi Colored Visor
- Microbe Tail
Fossil (Terralien subtype)
Rarity: Modified
Fossils are undead Terraliens with any sort of fossil or fossilized creature, plant, etc present in their visor. Their critters must have been living, or part of a living thing (such as a tooth), at some point in time.
A mysterious and solitary subtype of Terraliens that carries the remnants of their former critter. Fossil Terras cover a vast range of critters that have become fossilized within their visor. There is no average height for fossil Terras as it is believed that they are the zombified state of former Terras that could not pass on. Across Terrah, it is quite rare to spot a fossil Terralien, due to their nature of hiding away from the world. They are described as often having a dry or rough exterior, with hardened skin and rampant fossilized growths across their body.
DESIGN NOTES:
- Made up fossils are allowed and encouraged!
- Any subtype from Sprout, Bug, Amphibian, Beast, Marine, Reptilian & Microbe are represented by fossil Terraliens. However for subtypes like microbes, they need to be encased within a solid material.
- Flesh cannot be included within the fossil! It must strictly remain to bones, kertain or other solid remains! Additionally means of fossilization that require human intervention do not fall under this subtype and would still be classed as limited!
- The fossils can be within liquid!
Fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying a 'Amber Crypt' to a MYO Slot.
Image Credit: civet
Fossil terraliens can be split into four individual categories depending on how the critter within their visor has become fossilized. These four Stages can be changed when redesigning via the 'Field Kit' item. Any of the four stages can be chosen when designing a fossil terra.
Image Credit: Peachepines
List of applicable traits:
- Ears
- Fur
- Horns
- Scales
- Extra Limbs
- Transparency
- Micro
- Macro
- Fins
- Exoskeleton
- Spikes/Thorns
- Stretched
- Shrunken
- Duplicated Parts
- Multi Colored Visor
- Bone Tail
- Visor Decay
- Fossilized Parts
Planetary (Terralien subtype)
Planetaries are advanced Terraliens with at least one planet containing life present in their visor.
Planetary Terras hold special connections to the planets displayed in their visors. These often gentle giants, with the ability to grow their size to a whopping 50 feet in height, tend to stay around 6 to 13 feet when not on their home planets. These Terraliens devote much of their time to studying their planets or area’s inhabitants, with some Terras sending cloaked drones to observe their real-life counterparts, while others going so far as to live among them. Drastic intervention with the planet and its lifeforms, however, is heavily discouraged.
While these Terraliens can have more than one planet hologram in their visors, or even galaxies depending on the type, they must always have some type of lifeform on at least one of the planets' surfaces. Should life on the planet or area they're connected to completely die off, so too will the Terra.
Planetary Terraliens are not yet able to be made, and this page is still a work in progress.