Traits

Visor Eye (Modified)

Category: Exclusives

Allows the contents within the visor to part and form an eye-like shape.

DESIGN NOTES:

  • Can be used to mimic eyes. Applying this trait on a Microbe requires that the "eye" is still Microbial in nature, and matches the other Visor Contents appropriately.
  • Cannot be added to existing designs.
  • Cannot be removed from existing designs. 
  • Conflicts with Visor Mouth, both cannot be present at the same time.

AVAILABLE FOR:

  • Synthetic (Screen Visor ONLY)
  • Microbe

Not applicable to other subspecies.

Holograms (Limited)

Category: Exclusives

Gives your Terralien floating images, shapes, etc.

DESIGN NOTES

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Can vary in quantity and size.
  • Holograms can change in shape without the morphing trait. Shape change of holograms can vary but not be too far in theme. Color shift is applied to holograms that change colors.
  • Holograms by default have bioluminescence but does not add the trait to the Terralien unless if it is found anywhere else outside of the holograms.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED:

Not applicable to MYO slots.

Visor Mouth (Modified)

Category: Exclusives

Allows the contents within the visor to part and form a mouth-like shape.

DESIGN NOTES:

  • Conflicts with the Visor Eye trait, both cannot be present on a design at once.
  • Cannot be added to existing designs.
  • Cannot be removed from existing designs.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Microbe

Not applicable to other subspecies.

Microbe Tail (Modified)

Category: Exclusives

A unique and transparent tail that is considered an extension of the visor terrarium.

DESIGN NOTES:

  • The tail's appearance is similar to 'Terrarium Body,' but is ONLY applicable to the tail(s) of a Microbe Terralien. 
  • Organisms within the tail must also be present inside the visor.
  • Also grants the 'Transparency' trait.
  • Can be paired with the fin trait to have fins on the tail.
  • Allows a mouth similar to ‘visor mouth’ when combined with mouth on body trait. However if the mouth is towards the tip of the tail or mimics a sentient creature, it will require the living parts trait.

AVAILABLE FOR:

  • Microbe

Microbe Tail Visual Guide

Guide Credit: keldeosknight

Subtype Specific Visual Guide

Guide Credit: Lillytiger33

Puppeteer (Limited)

Category: Exclusives

Allows a Terralien to have 2 or more physical bodies.

DESIGN NOTES:

  • Is not form change; the seperate bodies cannot morph into different appearances without either the morphing or form change trait.
  • All bodies must be present on the masterlist image.
  • When redesigning, each body is considered seperate (meaning you can use redesign items on them individually).

AVAILABLE FOR

  • Synthetic
  • Edible

Not applicable to MYOs.

 

Floating Parts (Limited)

Category: Exclusives

Allows a Terralien's head, limbs, tail, and/or torso to be physically detatched from one another.

DESIGN NOTES:

  • Limbs can still be slightly attached with things such as string, magets, etc. when combined with 'material parts'.
  • Cannot be used to mimic the 'puppeteer' trait.

AVAILABLE FOR:

  • Synthetic
  • Edible

Not applicable to MYO slots.

 
 
 

Morphing (Limited)

Category: Exclusives

Allows parts of a Terralien to mold into different shapes; arms multiplying, wings appearing/disappearing, horns changing shape, etc.

DESIGN NOTES:

  • Must not be drastic enough to be labeled as "form change". 
  • Morphing cannot change colors without the color shift trait present.

AVAILABLE FOR:

  • Synthetic
  • Edible

Not applicable to MYO slots.

 

 
 
 
 
 
 
 
 
 

Elemental (Limited)

Category: Exclusives

Allows part(s) of a Terralien to consist of non-organic matter, such as water, ice, smoke, etc. 

DESIGN NOTES

  • trait color - This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Unlike 'material body parts,' elemental parts do not need to remain solid.
  • Elemental can be paired with any trait that adds an additional part to the body such as wings to create elemental parts.
  • Elemental parts can shift into different shapes without needing to be considered as morphing. Parts that change color will still require color shift.
  • Elemental parts can change into other elements as long as it has corrolation to the base element. For example, water to ice or smoke to fire. 

AVAILABLE FOR:

  • Edible
  • Synthetic

Not applicable to other subspecies.

Form Change (Limited)

Category: Exclusives

Allows your Terralien to have the ability to change their body. 

DESIGN NOTES:

  • The forms must resemble one another, and no form can stray too far from the other to the point where its unrecognizeable. 
  • Color shift or morphing does not apply to form change even if the form has a different color.
  • Different forms are able to have different traits from one another as long as it does not stray too far from the other.

AVAILABLE FOR:

  • Synthetic
  • Edible

Not applicable to MYO slots.

Terrarium Body (Limited)

Category: Exclusives

Terrariums present on other body parts, such as the stomach, tail, etc. 

DESIGN NOTES:

  • Part of this trait’s colors are categorized as tank color. This trait's colors must only be derived from the visor glass's color and nowhere else. The tank contents however do not fall under this, and fall under tank contents color.
  • The tank cannot have multiple colors without the multicolored visor trait.
  • Does not replace/remove the head visor.
  • Terrarium contents must have the same theme as visor contents. They are able to have the same organisms as the main visor.
  • For non-limiteds, the terrarium body trait can affect the limbs or part of the torso. It can fully affect the limbs, but cannot fully affect the torso. Maximum coverage of terrarium parts on the design for non-limiteds is 50%. This trait shares maximum coverage with Material Parts on non-limited Terraliens.
    Terrarium bodies can be screens if the Terralien is synthetic and has the screen visor trait.
  • A terra can have multiple terrarium parts on their body.


AVAILABLE FOR:

  • Synthetic
  • Edible

Not applicable to MYO slots.

 
 
 

Plant Tails (Basic)

Category: Subtype

Group of tails categorized by their plant/fungi structure and material. Can resemble things such as fungi, sprouts, trees, etc.

DESIGN NOTES:

  • Unlike plant growth trait itself,  this trait color is considered a body color due to it being a body part. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Can be tentacle-like such as vines but cannot resemble marine tentacle tails.
  • The tail being a plant itself will not be considered plant growth, but having plants growing on the tail will be.
  • These tails can be fruits or any other edible plant matter as long as it is accompanied with leaves and not the fruiting body by itself.

AVAILABLE FOR:

  • Sprout
  • Edible
  • Synthetic

Not applicable to other subspecies.

Aquatic Tail (Basic)

Category: Subtype

Terralien tails that are shaped to resemble that of a sea creature.

DESIGN NOTES:

  • This traits colors are considered body colors. The color of this trait must be derived from the terra's existing body palette if added else one needs a betta brush when adding a new color alongside the trait. Colors cannot be derived from the visor contents.
  • Can be a tentacle tail with the Tentacles trait, but having multiple tentacles as a tail shall be listed as Duplicated Parts.
  • Can resemble an arthropod tail as long as the tail is the same as the creature present in the visor. (I.e sea isopod)

AVAILABLE FOR:

  • Amphibian
  • Marine
  • Edible
  • Synthetic

ITEM REQUIRED (TBA):

  • Sprout
  • Bug
  • Beast
  • Reptile
  • Microbe
  • Fossil

Visor Tank Opening (Basic)

Category: Subtype

Allows an opening in the Terralien's visor.

DESIGN NOTES:

  • This traits colors are categorized as visor glass color.  This trait's colors must only be derived from the visor glass's color and nowhere else. 
  • Can be any shape as long as it does not resemble eyes. 
  • Can have multiple openings.
  • Can only cover up to 50% of the visor.  Wouldn't quite want the organisms falling out.

AVAILABLE FOR:

  • Sprout
  • Fossil
  • Edible
  • Synthetic

Not applicable to any other subspecies.

 

Mandibles (Basic)

Category: Subtype

Bug-inspired pinchers located in or around a Terralien's visor. Can be retractable.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Mandibles can be attached to the visor glass and can vary in shape and size without requiring the shaped visor trait. They are able to be pointy or round (such as pedipalps). Alternatively, they can be attached to the sensors however keep in mind this does require the shaped sensors trait.
  • Mandibles cannot be used to create a mask or obscure the critter.
  • Mandibles attached to the visor must be the same transparent material as the visor itself.
  • Mandibles can also be found on the tail using Arthropod Tail, or if sentient using the Living Parts trait.

    AVAILABLE FOR:
  • Bug
  • Edible
  • Synthetic

Not applicable to other subspecies.

Arthropod Tail (Basic)

Category: Subtype

Gives your Terralien a bug-like tail. This can include a variety of caterpillars, beetles, grubs, etc.

DESIGN NOTES: 

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Legs on the tail if small and unsegmented may be considered spikes instead of extra limbs. 
  • Mandibles are allowed on arthropod tails as long as they do not resemble living tail. 
  • Segmented arthropod tails depending on how it is draw it is drawn may need the exoskeleton trait.

AVAILABLE FOR:

  • Bug
  • Synthetic
  • Edible

ITEM REQUIRED (TBA):

  • Sprout
  • Beast
  • Amphibian
  • Reptile
  • Aquatic
  • Microbe
  • Fossil
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