Traits

VOIDED (Basic)

Category: Information

Terraliens with this tag have been voided! They can be Unvoided via purchasing a ticket in the Unvoiding Shop!

Glitter (Basic)

Category: Basic

Adds glitter parts anywhere on the Terralien. 

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Cannot mimic bioluminescence.

AVAILABLE FOR:

  • Marine
  • Microbe
  • Synthetic
  • Edible

ITEM REQUIRED (Trinket Orb):

  • Sprout
  • Bug
  • Beast
  • Amphibian
  • Reptilian
  • Fossil

Glitter Guide

Guide Credit: Decaf

Feathers (Basic)

Category: Basic

Adds feathers to your Terralien. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Cannot mimic wings. If feathers are found on the wings of a terralien due to the addition of the monstera bat, feathers cannot be added onto the body without a furpop. 
  • Otherwise, feathers have the same rules as fur applied.

AVAILABLE FOR:

  • Beast
  • Synthetic
  • Edible

ITEM REQUIRED (Fur Pop):

  • Sprout
  • Bug
  • Amphibian
  • Reptilian
  • Marine
  • Microbe
  • Fossil

Pouch (Basic)

Category: Basic

Adds a pouch to your Terralien. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Must be on the torso.
  • Cannot look too much like clothing pouches, else be considered material parts.

AVAILABLE FOR:

  • Beast
  • Synthetic
  • Edible
  • Reptilian
  • Amphibian

ITEM REQUIRED (Plant Pouch):

  • Bug
  • Sprout
  • Marine
  • Microbe
  • Fossil

Iridescent Flesh/Markings (Basic)

Category: Basic

Allows parts of a Terralien's body to be iridescent.

DESIGN NOTES:

  • Unless the Terralien's subspecies is limited , Marine, Bug, and/or a Moderator Custom/Adopt that has above 50% coverage in the original design, Iridescent Flesh/Markings  cannot affect more than 50% of the body in redesigns.
  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Iridescence cannot cover more than 50% of the body for Sprout, Beast, Amphibian, Reptile, Microbe, and Fossil types.
  • Iridescence can cover up to 100% of the body for Bug, Marine, Synthetic, and Edible types.
  • Iridescence cannot resemble metallic parts or glitter but can be added to metallic parts and vice versa.

AVAILABLE FOR:

  • Marine
  • Synthetic
  • Edible
  • Microbe
  • Amphibian
  • Reptilian

ITEM REQUIRED ( Crystal Conch):

  • Bug
  • Sprout
  • Beast
  • Fossil

Iridesence Guide

Guide Credit: keldeosknight

Transparency (Basic)

Category: Basic

Makes your Terralien's skin see through. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Can affect up to 50% of a Terralien's body. Organs and bones are optional. Can affect 100% of the body for microbes. 
  • Transparent fins do not require this trait.
  • Transparency cannot resemble terrarium parts and cannot look terrarium-like in general. The intention is that the skin is see-through, not glass. 
  • For microbe subtype, transparency can contain the microbes found in the visor as long as it does not look like terrarium parts by having bones or organs present.

AVAILABLE FOR:

  • Marine
  • Synthetic
  • Edible
  • Amphibian
  • Microbe
  • Fossil

ITEM REQUIRED (Jellocto Bell):

  • Bug
  • Sprout
  • Beast
  • Reptilian

Exoskeleton (Basic)

Category: Basic

Allows a rough and hard exterior on some (or all) of the Terralien. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Exoskeleton can vary in shape and texture. The plates must be big enough to resemble the armored exterior of an insect. Exoskeleton can be treated like fur in which it is able to be a foundation for most traits such as having color shift, spikes, eyes, and more.
  • Exoskeleton cannot resemble a shell such as a turtle or hermit crab, or resemble clothing. Exoskeleton can resemble armor to a degree as long as it is still recognizable as an insectoid exoskeleton, otherwise it will be considered material parts.
  • Exoskeleton can have shine as long as it does not resemble metallic parts unless paired with the trait, similarly to add iridescence, a crystal conch is required.
  • Exoskeleton is able to look bone-like as long as it wraps around a certain part of a terra as a complement to the main body part. For limbs that are fully skeletal or pass as fully skeletal they will be considered fossilized parts.
  • Exoskeleton can be paired with Hooves to create mantis-like arms or legs.


AVAILABLE FOR:

  • Bug
  • Marine
  • Synthetic
  • Edible
  • Microbe
  • Reptilian
  • Fossil

ITEM REQUIRED (Shellpot):

  • Sprout
  • Amphibian
  • Beast

 

Tentacles Guide

Guide Credit: keldeosknight

Scales (Basic)

Category: Basic

Can resemble reptile scales or fish scales. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Can vary in size/shape, but cannot be big enough to resemble large plating/armor else be classified as exoskeleton.
  • The scute of birds will be considered scales.
  • Scales may have a shine to them but cannot be identifiable as metallic parts or iridescence.

AVAILABLE FOR:

  • Reptilian
  • Marine
  • Synthetic
  • Edible
  • Fossil

ITEM REQUIRED (Shellpot):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Microbe

Hood (Basic)

Category: Basic

Gives your Terralien a hood covering on their head.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Can mimic hoodies and can vary in shape. They must not cover the visor and cannot mimic hats to an extent.
  • In terms of the terralien's hood having eyes:
    • Closed eyes can pass as markings.
    • Button eyes will need the charms trait.
    • Opened eyes will need the eyes on body trait.
  • Hoods can be sentient when paired with the living parts trait.
  • Can have hood "strings" with the tentacle trait. Aglets can only be added if material parts is a listed trait.
  • Can have ears with the ears trait.
  • Mushroom caps, Jellyfish caps, or Manta ray wings found on the head not listed are considered to be under the hood trait.  
    • For mushroom caps, it is a mixture of plant growth + hood and can only be found on sprout terraliens.
    • For jellyfish caps and Manta ray wings, they are a mixture of fins + hood and can only be found on marines. The hood would also need tentacles if tentacles are present.
  • Hoods can be longer or bigger when applied with stretched, usually something like a hood with a tall point that reaches the terra's upper torso will be considered a stretched hood. This is not applicable to marine hoods that resemble a fish tail.

AVAILABLE FOR:

  • Reptilian
  • Synthetic
  • Edible

ITEM REQUIRED (Plant Pouch):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Marine
  • Microbe
  • Fossil

Fins/Webbing (Basic)

Category: Basic

Adds fins, frills, and/or webbing to your Terralien on anywhere but the visor tank or tail under certain conditions. Fins can range in shape, thickness, and transparency.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Fins can mimic an open skirt to an extent as long as it is still recognizable as fins, such as a jellyfish's bell, else be considered material parts.
  • Fins can be any shape, size, texture or quantity as long as it is still recognizable as fins.
  • Transparent fins do not need the transparency trait.
  • Fins can only be added on the tail if the terra is marine OR (if not under the marine subtype) the terra's critter has fins on them as long as it does not resemble an aquatic tail.

AVAILABLE FOR:

  • Amphibian
  • Reptilian
  • Marine
  • Synthetic
  • Edible
  • Microbe

ITEM REQUIRED (<a href=Moonfin):

  • Sprout
  • Bug
  • Beast
  • Fossil
 
 
 
 
 
 

Tentacles (Basic)

Category: Basic

Adds tentacles/tendrils anywhere on your Terralien except on the visor tank. Can add suction cups to your Terralien as well.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Tentacles can be any size, shape, texture or quantity. 
  • Can be paired with the 'Aquatic Tail' trait to mimic a tail. Note that multiple tentacle tails may likely be considered duplicated parts if the tentacles do not come from one protrusion.
  • Vines that are able to move by themselves will be considered plant growth + tentacles.
  • Tentacles can be paired with eyes on body & mouths on body trait to add eyes or mouths to tentacles respectively. In order to have a sentient tentacle, or a tentacle with both eyes and mouths present, the living parts trait is required instead.
  • Can be paired with the hood trait to add hoodstrings without an aglet.

AVAILABLE FOR:

  • Sprout
  • Marine
  • Synthetic
  • Edible
  • Microbe

ITEM REQUIRED (Jellocto Bell):

  • Bug
  • Reptilian
  • Amphibian
  • Beast
  • Fossil

Tentacles Visual Guide

Guide Credit: keldeosknight

Ears (Basic)

Category: Basic

Allows protruding ears on a Terralien. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Can mimic any animal ear, and clearly displays some sort of opening to an ear canal. If there is no ear canal present it will be classified as antennae instead. Some exceptions may be given to those that aren't visible but show clear resemblance to a real animal ear such as floppy dog ears that may cover the canal.
  • 'Ear holes' (such as a reptile ear) do not require this trait.
  • Multiple ears require the duplicated parts trait.

AVAILABLE FOR:

  • Sprout
  • Beast
  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Hare of Hearing):

  • Amphibian
  • Marine
  • Reptilian
  • Bug

Shell (Basic)

Category: Basic

Adds a shell to your Terralien.

DESIGN NOTES:

  • This traits colors are considered body colors. The color of this trait must be derived from the terra's existing body palette if added else one needs a betta brush when adding a new color alongside the trait. Colors cannot be derived from the visor contents.
  • Can vary in shape, size, and texture but must resemble an animal shell unless the Terralien belongs to a limited subspecies.
  • Cannot mimic a backpack else be classified as material parts.

AVAILABLE FOR:

  • Bug
  • Marine
  • Synthetic
  • Edible

ITEM REQUIRED (Shellpot):

  • Sprout
  • Amphibian
  • Beast
  • Reptilian
  • Microbe
  • Fossil

Color Shift (Basic)

Category: Basic

Allows certain parts of a Terralien to shift between colors.

DESIGN NOTES:

  • Unless the Terralien's subspecies is limited , Reptilian, Amphibian and/or a Moderator Custom/Adopt that has above 50% coverage in the original design, Color shift cannot affect more than 50% of the body in redesigns.
  • Colorshift cannot affect more than 50% of the body for Sprout, Bug, Beast, Microbe, and Fossil types.
  • Colorshift can affect up to 100% of the body for Reptile, Amphibian, Synthetic, and Edible types.
  • Cannot change patterns on a Terra else be classified as moving patterns.
  • Must have the same amount of colors as the original palette else be classified as morphing.
  • Color shift cannot add colors to the base design, it can only change already existing colors as long as the original color is intact.  If another colour is present in a shift, then it is classed as morphing.
  • Color shift on the visor is considered multicolored visor, so you will require a when adding the trait to the visor.
  • A fallen tail is required per each individual palette. Subtypes that have access to this trait freely when designing only gain access to one free palette. Additionally, shifting freely between the spectrum of colors requires color shift and morphing.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Marine
  • Reptilian

ITEM REQUIRED (Fallen Tail):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Microbe
  • Fossil
 
 
 

Fur (Basic)

Category: Basic

Allows fur and hair on a Terralien. 

DESIGN NOTES:

  • Fur colors are body colors. The color of this trait must be derived from the terra's existing body palette if added else one needs a betta brush when adding a new color alongside the trait. Colors cannot be derived from the visor contents.
  • Fur or any markings for that matter, can have any pattern as long as it does not mimic traits (glitter, charms, plant growth) OR look too much like clothing. Some markings that may mimic traits are okay under certain guidelines. Examples include:
    • As a general rule of thumb, markings that mimic certain traits cannot look three dimensional. Generally we advise that they have no outlines to prevent it from looking that way.
    • Stitch-like markings can be executed as long as it passes as markings; they must be clearly two dimensional and flat on the fur.
    • Eye markings are OK provided that the eyes are found on the critter as well as we understand that certain species mimic eyes on their patterns. They still cannot look three dimensional however.
    • Fur can vaguely look like clothing, for example a marking with the same coverage as a sleeved shirt or dots on the torso area to mimic buttons, however it must only be derivative of the shape of the clothing it is based on. It cannot have too many details i.e laced stocking patterns else it will be considered material parts.
  • Hair can cover the visor band and the tank but  must not cover it ompletely. A good amount of both will still need to be seen. Hair cannot hide too much of the organism inside of the visor.
  • Hair can be under the visor band as long as it is still visibly connected to the tank.
  • Fur and hair can be any size, texture or thickness as long as it is still passable as fur. 
  • Fur cannot mimic feathers.

AVAILABLE FOR:

  • Sprout
  • Bug
  • Beast
  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Fur Pop):

  • Marine
  • Reptilian
  • Amphibian

Bioluminescence (Basic)

Category: Basic

Allows parts of a Terralien to glow. 

DESIGN NOTES:

  • Unless the Terralien's subspecies is limited , Reptile, Amphibian, and/or a Moderator Custom/Adopt that has above 50% coverage in the original design, Bioluminescence cannot affect more than 50% of the body in redesigns.
  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Bioluminescence can affect the visor.
  • Cannot mimic charms or glitter. Can be added to those, however.
  • Bioluminescence cannot cover more than 50% of the body for Sprout, Bug, Beast, Microbe, and Fossil types.
  • Bioluminescence can cover up to 100% of the body for Reptile, Amphibian, Synthetic, and Edible types.
  • Bioluminescence can be used to make the critter glow as well as the terra.

AVAILABLE FOR:

  • Marine
  • Sprout
  • Synthetic
  • Edible
  • Microbe

ITEM REQUIRED (Fallen Tail):

  • Reptilian
  • Amphibian
  • Beast
  • Bug
  • Fossil

Bioluminescence Guide

Guide Credit: Leirofir
Masterlist Image Guide HERE (Link)!

Wings (Basic)

Category: Basic

Can resemble that of a bird, dragon, bat, bug, etc. Varies in shape, quantity, placement, and size. 

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Monstera bat must be used regardless of the subtype if the amount of wings exceeds 2 pairs.
  • If the wings have feathers or fins, this will not be counted as their respective traits unless if found anywhere else on the body. Wings do not add any other trait onto the body.
  • Wings can be retractable from within an exoskeleton or a shell as long as the wings are shown in a separate image.

AVAILABLE FOR:

  • Beast
  • Bug
  • Synthetic
  • Edible

ITEM REQUIRED (Monstera Bat):

  • Sprout
  • Reptilian
  • Amphibian
  • Marine
  • Microbe
  • Fossil

Spikes/Thorns (Basic)

Category: Basic

Spikes can vary in location, shape, size, and texture.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Spikes can be found in most anywhere on the body including but not limited to: the exoskeleton, tail, visor band, visor sensors (with the shaped sensors trait present) and more.
  • Cannot mimic horns or any other trait such as horns, charms, metallic parts, or exoskeleton without the other trait present.
  • Small unsegmented limbs that resemble that of an insect present on the body, most commonly the tail, will be considered spikes rather than extra limbs depending on how it is executed.

AVAILABLE FOR:

  • Marine
  • Reptilian
  • Bug
  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Shellpot):

  • Sprout
  • Amphibian
  • Beast

Hooves (Basic)

Category: Basic

Allows a Terraliens feet and/or hands to be hooves. 

DESIGN NOTES:

  • This traits color is considered a body color. The color of fur must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Hooves can vary in shape, size, color and texture.
  • They can be with or without the keratin/hoove capsule. Hooves can be shiny but cannot resemble metallic parts.
  • Hooves can be one or two points. They can be round or pointy. 

AVAILABLE FOR:

  • Beast
  • Synthetic
  • Edible

ITEM REQUIRED (Horseshoe Beetle):

  • Reptilian
  • Amphibian
  • Bug
  • Sprout
  • Marine
  • Microbe
  • Fossil

Plant Growth (Basic)

Category: Basic

Allows for nearly every type of plant and/or fungi growth on a Terralien. 

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Plant growth upon initial addition can add a maximum of 3 different kinds of growth so long as they are of the same category; Either plant or fungi.
  • Plant growth cannot cover more than 50% of a Terralien on MYOs.
  • Plants can be fictional but they cannot be sentient. 
  • Plant growth can be any size, shape, and color.
  • Flower petals by themselves will be considered charms, not plant growth as they are not growing from anything and will be considered as sprinkle like objects.
  • Can have edible plants as growth but must resemble the plant it originates from to an extent. (Example: Corn kernels are not allowed, but corn cobs are)

AVAILABLE FOR:

  • Sprout
  • Synthetic
  • Edible

ITEM REQUIRED (Jarred Sprout):

  • Marine
  • Bug
  • Amphibian
  • Reptilian
  • Beast
  • Microbe
  • Fossil
29 results found.