Traits

Horns (Basic)

Category: Basic

Pointed projections on a Terra's head of any size.

DESIGN NOTES:

  • Horn colors are body colors. The color of this trait must be derived from the terra's existing body palette if added else one needs a betta brush when adding a new color alongside the trait. Colors cannot be derived from the visor contents.
  • Must be located on the Terralien's head. Anything that's hornlike on the body will be considered spikes.
  • Horns can be any shape, size, colour, and texture as long as it does not mimic any traits that are applicable to horns such as metallic parts. 
  • Horns can have one or two present. Anything above that quantity is considered Duplicated Parts.
  • Horns can be filled with different objects with specific traits. They can be filled with liquid with the Enhydro Horns trait. Alternatively they can also be of similar theme to the main terrarium with the Terrarium Horns trait.
  • Appendages can be added to horns freely when adding horns to a terra.

AVAILABLE FOR:

  • Sprout
  • Bug
  • Reptilian
  • Beast
  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Shellpot):

  • Marine
  • Amphibian

Spikes/Thorns (Basic)

Category: Basic

Spikes can vary in location, shape, size, and texture.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Spikes can be found in most anywhere on the body including but not limited to: the exoskeleton, tail, visor band, visor sensors (with the shaped sensors trait present) and more.
  • Cannot mimic horns or any other trait such as horns, charms, metallic parts, or exoskeleton without the other trait present.
  • Small unsegmented limbs that resemble that of an insect present on the body, most commonly the tail, will be considered spikes rather than extra limbs depending on how it is executed.

AVAILABLE FOR:

  • Marine
  • Reptilian
  • Bug
  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Shellpot):

  • Sprout
  • Amphibian
  • Beast

Enhydro Horns/Claws (Mutation)

Category: Mutation

Allows horns and claws to be filled with liquid.

DESIGN NOTES:

  • Outside of the outside horn/claw's colors, which count as a body trait: the liquid's colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • On the pretense that the visor's content is not primarily comprised of charmlike material,  glitter and charms can be added with a  otherwise, any other accessories such as plant growth, dirt, etc. will be counted as Terrarium Horns/Claws  including if the contents are still composed mainly of water as in the case of lily pads.
  • Both horns and claws can be freely swapped between when redesigning as long as one remains, additionally only one enhydro claw is required to apply both enhydro horns and claws.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Enhydro Claw):

  • Bug
  • Microbe
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Fossil

Enhydro/Terrarium Guide

Guide Credit: Bones

Terrarium Horns/Claws (Mutation)

Category: Mutation

Turns a Terralien's horns or claws into a terrarium. 

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Horns or claws must represent the theme of the visor (example: the same plants/coloration/organisms).
  • Horns or claws with only liquid found inside without any other additional traits that resemble the main terrarium face of the terra will be considered enhydro horns, NOT Terrarium horns.
  • Horns or claws may have multiple colors but it does not affect the color of the visor.
  • Both horns and claws can be freely swapped between when redesigning as long as one remains, additionally only one jarred sprout is required to apply both terrarium horns and claws.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Jarred Sprout):

  • Sprout
  • Bug
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Enhydro/Terrarium Guide

Guide Credit: Bones
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