Traits
Crystalized (Modified)
DESIGN NOTES:
- Made up crystals are fine and encouraged!
- The fossil must either be embedded within the crystal, or have crystalline growths growing on the fossil.
- Examples of crystals include amber, ice and opals, however we allow any other type of crystal to be used!
Crystalized fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into a crystallized Stages when redesigning by using the 'Field Kit' item.
Image Credit: Peachepines
Moulded (Modified)
DESIGN NOTES:
- Made up shells, keratin remnants or bones are fine and encouraged!
- The fossil itself must be casted within a rock or solidified magma and not directly attached to a rock, otherwise it would be classed as the fossilized Stages.
Moulded fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into a moulded Stages when redesigning by using the 'Field Kit' item.
Image Credit: Peachepines
Decayed (Modified)
DESIGN NOTES:
- Made up skeletons, bones and other remains are allowed and encouraged!
- The critter must be unattached to any other form of rock or crystal within the visor otherwise they may fall into a different Stages.
- Cannot have any form of flesh included within the fossil.
Decayed fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into a decayed Stages when redesigning by using the 'Field Kit' item.
Image Credit: Peachepines
Fossilized (Modified)
DESIGN NOTES:
- Made up skeletons, bones and other remains are fine and encouraged!
- The remains must still be embedded into a rock and not on their own, unlike moulded.
Fossilized fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into the fossilized Stage when redesigning by using the 'Field Kit' item.
Image Credit: Peachepines
Microbe Tail (Modified)
A unique and transparent tail that is considered an extension of the visor terrarium.
DESIGN NOTES:
- The tail's appearance is similar to 'Terrarium Body,' but is ONLY applicable to the tail(s) of a Microbe Terralien.
- Organisms within the tail must also be present inside the visor.
- Also grants the 'Transparency' trait.
- Can be paired with the fin trait to have fins on the tail.
- Allows a mouth similar to ‘visor mouth’ when combined with mouth on body trait. However if the mouth is towards the tip of the tail or mimics a sentient creature, it will require the living parts trait.
AVAILABLE FOR:
- Microbe
Guide Credit: keldeosknight
Guide Credit: Lillytiger33
Visor Mouth (Modified)
Allows the contents within the visor to part and form a mouth-like shape.
DESIGN NOTES:
- Conflicts with the Visor Eye trait, both cannot be present on a design at once.
- Cannot be added to existing designs.
- Cannot be removed from existing designs.
AVAILABLE FOR:
- Synthetic
- Edible
- Microbe
Not applicable to other subspecies.
Bone Tail (Modified)
A tail constructed of connected bones.
DESIGN NOTES:
- The tail must be relevant to the critter found within Terra's visor.
- The bones within the tail must be connected, otherwise they will require the floating parts trait.
AVAILABLE FOR:
- Fossil
- Edible
- Synthetic
Not applicable to other subspecies.
Guide Credit: Lillytiger33
Visor Decay (Modified)
Allows for decay to seep around a Terra’s visor.
DESIGN NOTES:
- The trait can only cover up to 30% of a Terra’s visor, and the critter must remain visible.
- The visor decay cannot mimic eyes or a mouth.
- Also grants the ‘Multi-colored visor’ trait.
AVAILABLE FOR:
- Fossil
Not applicable to other subspecies.
Guide Credit: Lillytiger33
Fossilized Parts (Modified)
Allows for large growths of stones, crystals, or gems to form across Terra's body.
DESIGN NOTES:
- This trait can affect any part of a Terra, excluding the visor.
- This trait can affect 50% of a Terra.
- This trait does not allow for metallic growths to form on a terralien.
- Cannot mimic other traits such as glitter, charms, or spikes and will need to be paired with them.
- Fossilized growths are unkempt and not processed or clean, for smooth crystalized parts that fall under metallic parts as opposed to fossilized parts.
- However you can create shaped crystals or rocks suck as horns as long as there is some indication of weathering, such as cracks or missing parts.
AVAILABLE FOR:
- Fossil
Not applicable to other subspecies.
Guide Credit: Lillytiger33
Visor Eye (Modified)
Allows the contents within the visor to part and form an eye-like shape.
DESIGN NOTES:
- Can be used to mimic eyes. Applying this trait on a Microbe requires that the "eye" is still Microbial in nature, and matches the other Visor Contents appropriately.
- Cannot be added to existing designs.
- Cannot be removed from existing designs.
- Conflicts with Visor Mouth, both cannot be present at the same time.
AVAILABLE FOR:
- Synthetic (Screen Visor ONLY)
- Microbe
Not applicable to other subspecies.