Traits

Crystalized (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

DESIGN NOTES:

  • Made up crystals are fine and encouraged!
  • The fossil must either be embedded within the crystal, or have crystalline growths growing on the fossil.
  • Examples of crystals include amber, ice and opals, however we allow any other type of crystal to be used!

Crystalized fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into a crystallized Stages when redesigning by using the 'Field Kit' item.

crystal.png

Image Credit: Peachepines
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Moulded (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

DESIGN NOTES:

  • Made up shells, keratin remnants or bones are fine and encouraged!
  • The fossil itself must be casted within a rock or solidified magma and not directly attached to a rock, otherwise it would be classed as the fossilized Stages.

Moulded fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into a moulded Stages when redesigning by using the 'Field Kit'  item.

moulded.png

Image Credit: Peachepines
 
 
 
 
 
 
 
 
 

Decayed (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

DESIGN NOTES:

  • Made up skeletons, bones and other remains are allowed and encouraged!
  • The critter must be unattached to any other form of rock or crystal within the visor otherwise they may fall into a different Stages.
  • Cannot have any form of flesh included within the fossil.

Decayed fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into a decayed Stages when redesigning by using the 'Field Kit' item.

decayed.png

Image Credit: Peachepines
 
 
 
 
 
 
 
 
 
 
 
 

Fossilized (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

DESIGN NOTES:

  • Made up skeletons, bones and other remains are fine and encouraged!
  • The remains must still be embedded into a rock and not on their own, unlike moulded.

Fossilized fossil Terraliens are solely obtainable via Mod/Guest Artist designs or by applying an 'Amber Crypt' to a MYO Slot. Other Stages of fossil Terraliens can be turned into the fossilized Stage when redesigning by using the 'Field Kit'  item.

fossilized.png

Image Credit: Peachepines
 
 
 
 
 
 
 
 
 
 
 
 

Microbe Tail (Modified)

Category: Exclusives

A unique and transparent tail that is considered an extension of the visor terrarium.

DESIGN NOTES:

  • The tail's appearance is similar to 'Terrarium Body,' but is ONLY applicable to the tail(s) of a Microbe Terralien. 
  • Organisms within the tail must also be present inside the visor.
  • Also grants the 'Transparency' trait.
  • Can be paired with the fin trait to have fins on the tail.
  • Allows a mouth similar to ‘visor mouth’ when combined with mouth on body trait. However if the mouth is towards the tip of the tail or mimics a sentient creature, it will require the living parts trait.

AVAILABLE FOR:

  • Microbe

Microbe Tail Visual Guide

Guide Credit: keldeosknight

Subtype Specific Visual Guide

Guide Credit: Lillytiger33

Visor Mouth (Modified)

Category: Exclusives

Allows the contents within the visor to part and form a mouth-like shape.

DESIGN NOTES:

  • Conflicts with the Visor Eye trait, both cannot be present on a design at once.
  • Cannot be added to existing designs.
  • Cannot be removed from existing designs.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Microbe

Not applicable to other subspecies.

Bone Tail (Modified)

Category: Exclusives

A tail constructed of connected bones.

DESIGN NOTES:

  • The tail must be relevant to the critter found within Terra's visor.
  • The bones within the tail must be connected, otherwise they will require the floating parts trait.

AVAILABLE FOR:

  • Fossil
  • Edible
  • Synthetic

Not applicable to other subspecies.

Subtype Specific Visual Guide

Guide Credit: Lillytiger33

Visor Decay (Modified)

Category: Exclusives

Allows for decay to seep around a Terra’s visor.

DESIGN NOTES:

  • The trait can only cover up to 30% of a Terra’s visor, and the critter must remain visible.
  • The visor decay cannot mimic eyes or a mouth.
  • Also grants the ‘Multi-colored visor’ trait.

AVAILABLE FOR:

  • Fossil

Not applicable to other subspecies.

Subtype Specific Visual Guide

Guide Credit: Lillytiger33

Fossilized Parts (Modified)

Category: Exclusives

Allows for large growths of stones, crystals, or gems to form across Terra's body.

DESIGN NOTES:

  • This trait can affect any part of a Terra, excluding the visor.
  • This trait can affect 50% of a Terra.
  • This trait does not allow for metallic growths to form on a terralien.
  • Cannot mimic other traits such as glitter, charms, or spikes and will need to be paired with them. 
  • Fossilized growths are unkempt and not processed or clean, for smooth crystalized parts that fall under metallic parts as opposed to fossilized parts.
  • However you can create shaped crystals or rocks suck as horns as long as there is some indication of weathering, such as cracks or missing parts.

AVAILABLE FOR:

  • Fossil

Not applicable to other subspecies.

Subtype Specific Visual Guide

Guide Credit: Lillytiger33

Visor Eye (Modified)

Category: Exclusives

Allows the contents within the visor to part and form an eye-like shape.

DESIGN NOTES:

  • Can be used to mimic eyes. Applying this trait on a Microbe requires that the "eye" is still Microbial in nature, and matches the other Visor Contents appropriately.
  • Cannot be added to existing designs.
  • Cannot be removed from existing designs. 
  • Conflicts with Visor Mouth, both cannot be present at the same time.

AVAILABLE FOR:

  • Synthetic (Screen Visor ONLY)
  • Microbe

Not applicable to other subspecies.

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