Traits

Crystalized (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

Fossils embedded or covered in crystal. This includes both minerals and ice.
The Crystalized stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit


crystal.png

Image Credit: Peachepines

This trait can ONLY be applied to the Fossil subtype. 

Moulded (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

A fossil cast entirely in rock or magma, with no exposed parts.
The Moulded stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit


moulded.png

Image Credit: Peachepines

This trait can ONLY be applied to the Fossil subtype. 

Decayed (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

Loose bones not encased in any material. All bones must be completely fleshless.
The Decayed stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit


decayed.png

Image Credit: Peachepines

This trait can ONLY be applied to the Fossil subtype. 

Fossilized (Modified)

Category: Fossil Stage
Species: Terralien (Fossil subtype)

A fossil partially embedded in rock or magma.
The Fossilized stage can be applied to an MYO with an Amber Crypt, or applied to an existing fossil Terralien with a Field Kit


fossilized.png

Image Credit: Peachepines

This trait can ONLY be applied to the Fossil subtype. 

Microbe Tail (Modified)

Category: Subtype
Species: Terralien (Microbe subtype)

A transparent tail consisting of the same contents as a Microbe Terralien’s visor.


  • When adding this trait via a design update, its color must be derived from the visor and visor content's existing colors. Adding additional colors requires a Betta Brush.
  • Must contain the same kind of microbes as the visor.
  • Grants the Transparency trait.


This trait can ONLY be applied to the Microbe subtype. To apply this trait to pre-existing Microbe Terraliens, an Oddity Tail is required.

Visor Mouth (Modified)

Category: Subtype
Species: Terralien

Visor contents that part into a mouth-like shape.


  • When adding this trait via a design update, its color must be derived from the visor’s existing glass color. Adding additional colors requires an Inky Leaf .
  • CANNOT  be paired with the Visor Eye trait.
  • Must clearly be made of the same contents within the visor. 

This trait is applicable to the following subtypes for free when submitting a new design:

  • Synthetic
  • Edible
  • Microbe

Bone Tail (Modified)

Category: Subtype
Species: Terralien

A tail that is made completely of bone.



This trait can ONLY be applied to the Fossil, Edible, and Synthetic subtype. To apply this trait to pre-existing Fossil, Edible, or Synthetic Terraliens, an Oddity Tail is required.

Visor Decay (Modified)

Category: Subtype
Species: Terralien (Fossil subtype)

Parts of the visor that appear to be aged or decayed. 


  • Cannot obscure the fossil within the visor.
  • Cannot mimic eyes or a mouth.
  • Grants the Multi-Colored Visor trait.

This trait can ONLY be applied to the Fossil subtype. 

Fossilized Parts (Modified)

Category: Subtype
Species: Terralien (Fossil subtype)

Growths of stones, crystals, bones, or gems that may or may not replace parts of a Terralien’s body.


  • Does not allow for growths made of metal or man-made materals. Metal or man-made material growths require the Material Parts trait.
  • Can be shiny, but cannot mimic Glitter, Iridescence, Material Parts or Metallic Shimmer without said traits also being applied.
  • CANNOT resemble an Exoskeleton without both traits being applied.
  • CANNOT appear as processed or smooth gemstones.
  • CANNOT mimic man-made materials.

This trait can ONLY be applied to the Fossil subtype.

Visor Eye (Modified)

Category: Subtype
Species: Terralien

Visor contents that mimic an eye.


  • If applied to the microbe subtype, visor eyes are required to consist of the same microbes within the visor.
    • The Screen Visor trait is required for eyes that are not made of the visor’s contents.
  • CANNOT  be paired with Visor Mouth.

This trait can ONLY be applied to the Synthetic and Microbe subtypes. 

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