Traits
Aquatic Tail (Basic)
A tail resembling that of an aquatic animal.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Does NOT apply to simple tapered tails, like those found on Otters.
- Does NOT require the Fins/Webbing trait, so long as any fins or webbing are located only on the tail. If any are present on the body, the Fins/Webbing trait is required.
This trait is applicable to the following subtypes for free when submitting a new design:
- Amphibian
- Aquatic
- Synthetic
- Edible
A Sunken Tail is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Bug
- Beast
- Reptilian
- Marine
- Microbe
- Fossil
- Planetary
Plant Tail (Basic)
A tail made of plant or fungal matter.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush
- Plant Tails can consist of tentacle-like vines, but cannot mimic marine tentacles without both the Aquatic Tail and Tentacle traits.
- Does NOT grant the Plant Growth trait.
- The Plant Growth trait is required if smaller plants are sprouting from the Plant Tail itself.
- Can be made up of fruits or vegetables, so long as the plant the fruit/vegetable is growing from is present.
- CANNOT mimic Object Tail without both traits being applied. For example, fruits or vegetables that are not growing from a plant fall under Object Tail and Plant Tail.
This trait can ONLY be applied to the Sprout, Synthetic, and Edible subtype. To apply this trait to pre-existing Sprout, Synthetic, or Edible Terraliens, an Oddity Tail is required.
Mandibles (Basic)
Insect-like mouth pieces or pincers.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- CANNOT be applied to the visor. Mandible-like protrusions from the visor require the Shaped Visor trait.
- Can be shiny, but cannot mimic Iridescence, Material Parts or Metallic Shimmer without those traits being applied as well.
- Can be located anywhere on the body.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Synthetic
- Edible
A Pincher Potion is required to apply this trait to the following subtypes, or to pre-existing designs:
- Amphibian
- Sprout
- Beast
- Reptilian
- Marine
- Microbe
- Fossil
- Planetary
Arthropod Tail (Basic)
A tail resembling that of an arthropod’s.
- When adding this trait via a design update, its color must be derived from the Terralien’s pre-existing body colors. Adding new colors requires the use of a Betta Brush.
- Insect-like legs connected to the tail DO NOT require the Duplicated Parts trait. However, non-insect legs, such as legs with paws, do.
- The Exoskeleton trait is required for Arthropod Tails with an exoskeleton.
This trait is applicable to the following subtypes for free when submitting a new design:
- Bug
- Synthetic
- Edible
A Skittering Tail is required to apply this trait to the following subtypes, or to pre-existing designs:
- Sprout
- Amphibian
- Beast
- Reptilian
- Marine
- Microbe
- Fossil
- Planetary
Microbe Tail (Modified)
A transparent tail consisting of the same contents as a Microbe Terralien’s visor.
- When adding this trait via a design update, its color must be derived from the visor and visor content's existing colors. Adding additional colors requires a Betta Brush.
- Must contain the same kind of microbes as the visor.
- Grants the Transparency trait.
This trait can ONLY be applied to the Microbe subtype. To apply this trait to pre-existing Microbe Terraliens, an Oddity Tail is required.
Visor Mouth (Modified)
Visor contents that part into a mouth-like shape.
- When adding this trait via a design update, its color must be derived from the visor’s existing glass color. Adding additional colors requires an Inky Leaf .
- CANNOT be paired with the Visor Eye trait.
- Must clearly be made of the same contents within the visor.
This trait is applicable to the following subtypes for free when submitting a new design:
- Synthetic
- Edible
- Microbe
Bone Tail (Modified)
A tail that is made completely of bone.
- CANNOT be floating/detached without the Floating Parts trait.
- Bones must be thematically similar to the fossil in the visor.
- Can be shiny, but cannot mimic Iridescence, Material Parts, or Metallic Shimmer without said traits also being applied.
This trait can ONLY be applied to the Fossil, Edible, and Synthetic subtype. To apply this trait to pre-existing Fossil, Edible, or Synthetic Terraliens, an Oddity Tail is required.
Visor Decay (Modified)
Parts of the visor that appear to be aged or decayed.
- Cannot obscure the fossil within the visor.
- Cannot mimic eyes or a mouth.
- Grants the Multi-Colored Visor trait.
This trait can ONLY be applied to the Fossil subtype.
Fossilized Parts (Modified)
Growths of stones, crystals, bones, or gems that may or may not replace parts of a Terralien’s body.
- Does not allow for growths made of metal or man-made materals. Metal or man-made material growths require the Material Parts trait.
- Can be shiny, but cannot mimic Glitter, Iridescence, Material Parts or Metallic Shimmer without said traits also being applied.
- CANNOT resemble an Exoskeleton without both traits being applied.
- CANNOT appear as processed or smooth gemstones.
- CANNOT mimic man-made materials.
This trait can ONLY be applied to the Fossil subtype.
Visor Eye (Modified)
Visor contents that mimic an eye.
- If applied to the microbe subtype, visor eyes are required to consist of the same microbes within the visor.
- The Screen Visor trait is required for eyes that are not made of the visor’s contents.
- CANNOT be paired with Visor Mouth.
This trait can ONLY be applied to the Synthetic and Microbe subtypes.