Traits

Terrarium Horns/Claws (Mutation)

Category: Mutation

Turns a Terralien's horns or claws into a terrarium. 

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Horns or claws must represent the theme of the visor (example: the same plants/coloration/organisms).
  • Horns or claws with only liquid found inside without any other additional traits that resemble the main terrarium face of the terra will be considered enhydro horns, NOT Terrarium horns.
  • Horns or claws may have multiple colors but it does not affect the color of the visor.
  • Both horns and claws can be freely swapped between when redesigning as long as one remains, additionally only one jarred sprout is required to apply both terrarium horns and claws.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Jarred Sprout):

  • Sprout
  • Bug
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Enhydro/Terrarium Guide

Guide Credit: Bones

Misplaced Parts (Mutation)

Category: Mutation

Allows for limbs of a terra to grow from unusual locations.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Allows original parts and limbs to be moved to different locations of the body or additional parts to be moved when combined with duplicated parts, or extra limbs as needed.
  • Only limited terraliens can have misplaced heads.
  • Does not affect the wings trait which can be freely placed.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-Shroom):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Terrarium Sensors (Mutation)

Category: Mutation

Turns a Terralien's sensors into a terrarium. 


DESIGN NOTES:

  • Excluding the outter rim of the sensor's colors, which count as a body trait: the terrarium's colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • The container itself must remain flat to the rest of the sensor and band. If wanting to have the container to be three dimensional, it needs to be paired with a psychshroom for the shaped sensors trait.
  • There must remain an outer rim to the sensor, if there is not it needs to be paired with a psychshroom for the shaped sensors trait.
  • Sensors must represent the theme of the visor (example: the same plants/coloration/organisms).
  • Sensors with only liquid found inside without any other additional traits that resemble the main terrarium face of the terra will be considered enhydro sensors, NOT Terrarium sensors.
  • Sensors may have multiple colors but it does not affect the color of the visor.


AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Jarred Sprout):

  • Sprout
  • Bug
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Enhydro/Terrarium Guide

Guide Credit: Bones

Enhydro Sensors (Mutation)

Category: Mutation

Allows the sensors to have liquid within them.

DESIGN NOTES:

  • Excluding the outer rim of the sensor's colors, which count as a body trait: the liquid's colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • The liquid container itself must remain flat to the rest of the sensor and band. If wanting to have the liquid container to be three dimensional, it needs to be paired with a psychshroom for the shaped sensors trait.
  • There must remain an outer rim to the sensor, if there is not it needs to be paired with a psychshroom for the shaped sensors trait.
  • On the pretense that the visor's content is not primarily comprised of charmlike material, glitter and charms can be added with a otherwise, any other accessories such as plant growth, dirt, etc. will be counted as Terrarium Sensors, even if the contents are still composed mainly of water as in the case with lily pads.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Enhydro Claw ):

  • Bug
  • Microbe
  • Sprout
  • Beast
  • Amphibian
  • Reptilian
  • Marine
  • Fossil

Enhydro/Terrarium Guide

Guide Credit: Bones

Shaped Visor (Mutation)

Category: Mutation
Species: Terralien

Allows a Terralien's visor shape to differ from the norm.

DESIGN NOTES:

  • This traits colors are categorized as tank color. This trait's colors must only be derived from the visor glass's color and nowhere else.
  • Does not need to resemble one of the visor shapes in the guide*
  • Cannot resemble things such as mouthes or eyes unless the Terralien belongs to the limited rarity.
  • "Shaped visors" differ from the norm due to a lack of a snout and/or exaggerated features/additions to the typical visor shape.
  • The shaped visor trait can be combined with the horn trait. 
  • Certain types of shaped visors are limited to specific subtype(s).

*Guide is still in the works.*

AVAILABLE FOR:

  • Synthetic
  • Edible

Bugs can also be given certain shaped visor types via the mandibles trait (located on the future guide) without an item. Other visor types will still require an item even if a bug Terra has mandibles on their visor.

ITEM REQUIRED (<a href=Dream Dust):  

  • Sprout
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Bug
  • Fossil
 
 
 
 
 
 
 
 
 

Legless (Mutation)

Category: Mutation

Removes any presence of legs on a Terralien

DESIGN NOTES:

  • Requires aPincher Potion to reverse if the trait is present on the original design.
  • Does not affect arms.
  • A Terralien can have both the 'armless' and 'legless' trait for a snake like appearance.
  • Amputated legs (part of leg being still present) does not require the trait.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED: (Silk Wyrm Silk Wyrm)

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Microbe
  • Fossil
 
 
 

Armless (Mutation)

Category: Mutation

Removes any presence of arms on a Terralien

DESIGN NOTES:

  • Requires aPincher Potion to reverse if the trait is present on the original design.
  • Does not affect legs.
  • A Terralien can have both the 'armless' and 'legless' trait for a snake like appearance.
  • Amputated arms (part of arm/shoulder being still present) does not require the trait.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED: (Silk Wyrm Silk Wyrm)

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Microbe
  • Fossil
 
 
 

Moving Patterns (Mutation)

Category: Mutation

Allows markings/patterns to shift in appearance/size.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Cannot add/remove colors on a Terralien.  Must have the same amount of colors as the original palette else be classified as morphing.
  • Can be paired with color shift but must follow color shift rules.
  • Markings cannot disappear entirely.
  • Does not require to be shown on the masterlist image.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-shroom):

  • Sprout
  • Bug
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Mouths on Body (Mutation)

Category: Mutation

Adds mouths to a Terralien's body.

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Cannot be located on the visor/visor band.
  • Mouths can resemble any orifice and do not need teeth. 

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-Shroom):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Mouths on Body Guide

Guide Credit: Bones

Macro (Mutation)

Category: Mutation

Makes your Terralien longer/larger than average (over 6 feet).

DESIGN NOTES:

  • Macro makes the terra significantly taller.
  • To make a terra's torso elongated would require stretched parts.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Fossil

ITEM REQUIRED (Inchsect):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Marine
  • Reptilian

NOT AVAILABLE:

  • Microbe

Shrunken/Stretched/Micro/Macro Guide

Guide Credit: CakeBird

Micro (Mutation)

Category: Mutation

Makes your Terralien smaller the average (under 1 foot).

AVAILABLE FOR:

  • Edible
  • Synthetic
  • Microbe
  • Fossil

ITEM REQUIRED (Inchsect):

  • Sprout
  • Bug
  • Amphibian
  • Beast
  • Marine
  • Reptilian

Shrunken/Stretched/Micro/Macro Guide

Guide Credit: CakeBird

Living Parts (Mutation)

Category: Mutation

Adds sentient parts to your terralien.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Can resemble things such as snakes, limbs, and more. 
  • For living parts that do not resemble animals but have mouths, eyes or other body parts they must have the respective traits, mouths on body or eyes on body or misplaced parts.
  • Limb parts can resemble hands/arms such as a tail being a hand when paired with the misplaced parts trait. This does not mean that prehensile tails fall under this trait.
  • For additional limbs that stem from the same part of the body this would be considered extra limbs not living parts. For additional limbs that stem from elsewhere on the body than the original limbs, it would be extra limbs and misplaced parts.
  • To create a limb tail, you must need a pincher potion and two psych-shrooms to create one. 
  • Can be paired with tail specific traits to create sentient tails of each variant. 

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-Shroom):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Living Parts Guide

Guide Credit: Peachepines

Metallic Shimmer (Mutation)

Category: Mutation

Allows parts of a Terralien to shimmer like metal, crystals, or gems.

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • This trait can affect a Terralien's horns, claws, pawpads, flesh, and visor sensors. This trait also affects other traits: Scales and spikes.
  • This trait is intended for highlights, accents, or markings on a Terralien, so while there is no specific coverage percentage, this trait cannot take up a majority of the body, or make up major body parts.
  • Cannot mimic other traits, such as glitter, charms, or spikes. Metallic or shiny looking charms do not need this trait and are simply considered charms.
  • If the Terralien's subspecies is limited, this trait can affect any part of the body.
  • Cannot mimic other traits such as glitter, charms, or spikes. Charms despite being metallic do not need this trait. 
  • Areas effected by metallic parts must remain smooth or similar to the original texture of the section that it is being applied to. For areas that are harsh or rough material, that requires the fossilized parts or elemental trait instead.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Crystal Conch):

  • Sprout
  • Microbe
  • Bug
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Fossil

Metallic Shimmer Guide

Guide Credit: Gamzyeet

Shaped Paw Pads (Mutation)

Category: Mutation

Makes the paw pads of a Terralien shaped. Can resemble shapes such as stars, moons, squares, etc.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Any sort of pawpad found in the wild such as possum paws and cat paws do not need this trait. Circular paws and heart shaped paws don't either unless if the "beans" themselves are heart shaped.
  • Paw pads cannot be present in hooves.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-shroom):

  • Sprout
  • Bug
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Tail-less (Mutation)

Category: Mutation

Completely removes a tail from a Terralien.

DESIGN NOTES:

  • N/A

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-shroom):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Shrunken Parts (Mutation)

Category: Mutation

Makes part of a Terralien's body smaller than average. Can effect the neck, limbs, and other traits.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • Parts that are disproprtionately and noticeably small compared to the rest of the body may be considered shrunken, so please keep this in mind.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Inchsect):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian

Shrunken/Stretched/Micro/Macro Guide

Guide Credit: CakeBird

Stretched Parts (Mutation)

Category: Mutation

Makes part of a Terralien's body larged/longer than average. Can effect the neck, claws ,wings, limbs, ears, horns, hood, and tails.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  •  Note that if the tail is visually bigger than the terralien it would also be considered stretched.
  • Hoods can be longer or bigger when applied with this trait, usually something like a hood with a tall point that reaches the terra's upper torso will be considered a stretched hood.
  • Ears and horns must be bigger than the terralien's head to classify as stretched parts.
  • Claws must be at least twice or more than the size of their paws to classify as stretched, or, they can act as fingers instead.
  • Can make the torso stretched as long as the height does not exceed 6ft, as that would require the macro trait.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Inchsect):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian

Shrunken/Stretched/Micro/Macro Guide

Guide Credit: CakeBird

Multi-Colored Visor (Mutation)

Category: Mutation

Makes the visor glass on a Terralien multiple colors. 

DESIGN NOTES:

  • This traits colors are categorized as tank color. This trait's colors must only be derived from the visor glass's color and nowhere else.
  • When first initially applying this trait, you can have as many colors as you wish, however any colors added after the uploaded design will need an inky leaf per color.
  • Can be paired with color shift to have shifting colors on the visor. 
    • For the color shift trait itself, you will only need one fallen tail. However, for the additional colors you will need one Inky Leaf per color.
  • Multicolored visor must be have a noticeable enough color range in the visor. Please note that coloring and shading will affect this, as heavy shading will look like multicolor visor at some points.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Psych-shroom ):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Reptilian
  • Marine

Duplicated Parts (Mutation)

Category: Mutation

Adds multiple sets of ears, horns, OR tails. Can add extra heads for limited terraliens only.

DESIGN NOTES:

  • This trait color is considered a body color. The color of this trait must be derived from the terra's existing body palette if added. Colors cannot be derived from the visor contents.
  • For tails, duplicated parts can be achieved with a mixture of a psych-shroom + a pincher potion. The first additional tail will require a psych-shroom, however any additional ones will require pincher potions instead. Ears and horns can only be duplicated by using a psych-shroom itself and require one per each additional pair.
    Duplicated parts must stem from the same origin point as the original parts (ears from the head, tails from the tailbone, etc.) or require the misplaced parts trait.
  • FOR LIMITEDS: The terrarium on the extra head must have a similar theme to the other.  The organisms in both visors must have the same subtype as well.

AVAILABLE FOR:

  • Synthetic
  • Edible
  • Microbe
  • Fossil

ITEM REQUIRED (Psych-Shroom):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Reptilian
  • Marine

Duplicated Parts Guide

Guide Credit: Bones

Eyes on Body (Mutation)

Category: Mutation

Allows eyes to be present anywhere on the body.

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Cannot be located on the visor, visor band, or sensors.
  • Eyes are able to be pupil-less as long as it is still recognizable as an eye.
  • Eyes can be present on the tail or hood as long as it does not have sentience separate from the Terralien itself.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-Shroom):

  • Bug
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Microbe
  • Fossil

Eyes on Body Guide

Guide Credit: Bones
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