Traits

Charms (Mutation)

Category: Mutation

Adds sprinkle-like objects on the Terralien, such as stars, stones, beads, etc. 

DESIGN NOTES:

  • This traits colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • Cannot mimic glitter but can have glitter added onto the charms.
  • Bioluminescent objects must have the bioluminescent trait.
  • Charms can mimic stitches as long as it is drawn staple-like and have no other indication that it is material parts, such as it's texture or have some sort of cotton coming out of a Terralien, or dig under the surface of a terra's skin.
  • Can only be on the surface level of the Terralien's skin, they cannot be found inside the visor. Excluding horns with enhydro or terrarium horns trait, this trait cannot be found inside the Terralien without terrarium parts.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Trinket Orb):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Reptilian
  • Marine
  • Microbe
  • Fossil

Charms Guide

Guide Credit: Lillytiger33

Shaped Sensors/Band (Mutation)

Category: Mutation

Changes the standard circular or square shape of the sensors to something more unique. Is also applicable to visor bands.

DESIGN NOTES:

  • These colors are strictly found within the visor band and sensors. Colors from anywhere else outside of the visor band cannot be added without the inky leaf item.
  • Regular visor band shape is either concave or shaped like a widow's peak. Anything else beyond those shapes will be considered shaped sensors, such as a zigzag or wavy band.
  • Spikes or any other protuding shape to the regular circular or square sensor will be considered shaped sensors.
  • However, the band is much more free with additional shapes. The band can have spikes, horns, antennas and charms without being considered shaped sensors.
  • Can be paired with the metallic parts trait to have a visor band or sensors made out of metal.
  • Can be paired with the plant growth trait to have a visor band or sensors made out of plant related material. 
  • Other materials excluding plastic require the material parts trait. 

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Psych-shroom):

  • Bug
  • Sprout
  • Amphibian
  • Beast
  • Reptilian
  • Marine
  • Microbe
  • Fossil
 
 
 

Enhydro Horns/Claws (Mutation)

Category: Mutation

Allows horns and claws to be filled with liquid.

DESIGN NOTES:

  • Outside of the outside horn/claw's colors, which count as a body trait: the liquid's colors are considered trait colors. They are traits that, when added to a terra, add color by themselves. Their color can also be derived from the body but not vice versa. If wishing to add the same color as the trait to body colors, you must need a Betta Brush.
  • On the pretense that the visor's content is not primarily comprised of charmlike material,  glitter and charms can be added with a  otherwise, any other accessories such as plant growth, dirt, etc. will be counted as Terrarium Horns/Claws  including if the contents are still composed mainly of water as in the case of lily pads.
  • Both horns and claws can be freely swapped between when redesigning as long as one remains, additionally only one enhydro claw is required to apply both enhydro horns and claws.

AVAILABLE FOR:

  • Synthetic
  • Edible

ITEM REQUIRED (Enhydro Claw):

  • Bug
  • Microbe
  • Sprout
  • Beast
  • Amphibian
  • Marine
  • Reptilian
  • Fossil

Enhydro/Terrarium Guide

Guide Credit: Bones
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